#if !defined(_CRYFONT_STDAFX_H_)
#define _CRYFONT_STDAFX_H_

#pragma once

#include <CryModuleDefs.h>
#define eCryModule eCryM_Font

#define CRYFONT_EXPORTS

#include <platform.h>

#include <IFont.h>

#include <ILog.h>
#include <IConsole.h>
#include <IRenderer.h>
#include <CrySizer.h>

// USE_NULLFONT should be defined for all platforms running as a pure dedicated server
#if !defined(PS3) || defined(DEDICATED_SERVER)
#ifndef USE_NULLFONT
	#define USE_NULLFONT
#endif
#endif

#endif // #if !defined(_CRYFONT_STDAFX_H_)
